![]() Players can also retreat from battle, saving their ships at the cost of taking some damage. Different battle tactics can be used, which give bonuses and change the range of engagement. Players can engage in ship battles against enemy fleets, with the outcome being entirely random, although greater fleet strength increases chance of victory. To fight against other empires, players require ships and ground troops. Increasing party status/representative counts can be achieved by reaching certain technologies, constructing different buildings, and performing certain actions (one example is how declaring war, building bunkers, and researching weapons increases militarists count). However, bills require the party to have reached a certain status, and parties can pass 'forced bills' without player interaction. ![]() There are also a certain number of law slots, where the player can pass bills associated with a certain party that give buffs. There are also different types of government. Each race has different parties, such as industrialists and scientists, which can have different statuses, such as entrenched and established. Politics are also important for different reasons. Each tree has four levels, which are only unlockable by researching different subjects in the level before. There are four different categories of research trees: military, science and technology, business and trade, and empire development. The game has currently 10 factions (including DLC ones). It unlocks new constructions, ship hulls, weapons, modules, upgrades, tactics, abilities and other useful things. Research is key to progressing through the game. ![]() To reach different systems, players must follow established star lines, unless they have special technologies researched. Finally, the player can construct different structures, which give system-wide buffs and can be built an unlimited number of times, with a few exceptions. Each planet can also be given a specialization, which give buffs, with additional buffs being granted based on climate. ![]() The ability to colonize different environments is unlocked through research. Planet stats decide how effective planets are at what, while environments decide whether a planet is colonizable or not. Anomalies can be explored using an explorer ship, and give buffs or debuffs to the entire system. production, food, etc.), and sometimes anomalies. Each system has up to 5 planets, with their own environments, climates, stats (i.e. They are then given control of a fledgling empire, which they must expand by conquering systems. ![]() At the beginning of the game, the player can choose from one of several races, each with their own perks and traits. ![]()
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December 2022
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